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FINGERPRINTS IMPERFECTION 1 - 16K TILABLE MAPS

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I have extensive experience creating and capturing imperfections for various platforms and clients. I have developed techniques to meticulously scan and reproduce imperfections with high detail and accuracy. Over the years, I have refined my workflow and am now in a position to share the results of my dedication and hard work.

High-quality imperfection scans at ultra high resolution. Each texture is meticulously scanned using a custom-built scanner and advanced camera systems, requiring approximately 400 shots. No artificial intelligence upscaling or 'content-aware fill' methods are used; all data is created using real-world information. Additionally, careful hand painting is utilized to blend the sides of the texture using surrounding information for seamless tiling.

Why 16K ? The use of 16K textures may not be ideal for look development. However, within a texturing software such as Mari or Substance, it can be more practical. By scaling a triplanar projection on multiple 4K UDIMs, one can maintain definition and create highly detailed textures for close-up shots. Additionally, I also offer 4K and 8K maps which are better suited for look development purposes.

The set has (depending on the option you chose before checkout)

5 MAPS in: 4K, 8K and 16K tileable maps (.tif) 16-bit. 

5 .SBSAR filters for substance painter with remapping option exposed (8K resolution).

High resolution source files (.psb) 16-bit (at least 1 gigapixel, up to 2-3 gigapixel) not tileable.


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Ultra high quality tileable maps in .tif 16 bits / .SBSAR for substance painter / Ultra high resolution file in .psb (depending on the option you choose)

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FINGERPRINTS IMPERFECTION 1 - 16K TILABLE MAPS

1 rating
Add to cart